We have developed a pipeline that extracts high-quality meshes of user-specified objects from an input video. Our approach builds upon 3D Gaussian Splatting (3DGS), a powerful method for accurate scene reconstruction. While Gaussian splats serve as an implicit geometric primitive, converting them into explicit mesh representations to enable compatibility with modern industrial pipelines remains challenging. Existing approaches like SuGaR and GS2Mesh often suffer from poor surface quality and undesirable object adhesion, which significantly limits their practicality.
May 4, 2025
Here are my CS184 course projects~ Including: Ray Tracing, Cloth Simulation, Manipulate Meshes and Rasterization.
Jan 21, 2025